Project Scalability with Unreal Engine 4

Oct 23, 2018


ROOM 210



Deploying to multiple platforms can seem as developmentally intimidating as it is potentially lucrative. This talk delves into the many tools, techniques and features created to accommodate scalability for PC, console, mobile, AR and VR development from a single, unified Unreal Engine build.

As an overview of recent platform developments, insights into the future, and a better understanding of the licensing and support models offered by Epic, this talk is for both new developers interested in discovering what the technology has to offer in addition to veteran Unreal developers looking for solutions to scalability and multi-platform hurdles.

  • David Stelzer

    Business Development & Engine Licensing

    Epic Games

  • Chris Murphy


    Epic Games