Now in its 14th year, GCAP remains a community-based conference strongly focused on up-skilling the Australian game development industry.
For the first time since it’s return in 2010, GCAP will take place over three days rather than two. The event will comprise of talks, panel discussions, networking opportunities and more.
This year’s theme, ‘Lighting the Way’ draws on the age-old symbolism of strength and light to guide us home through turbulent waters. Join us for GCAP 2019 as we explore this concept, working together to find the best way forward for our industry and community.
Sign up for GCAP updates
MELBOURNE CONVENTION & EXHIBITION CENTRE
William Pugh is a human being who is real and has made award winning video games. William helped create The Stanley Parable and _Accounting+ (both of which exist). He founded _Crows Crows Crows, which is also real and based in the UK and Berlin.
Ricky Haggett is a founder and creative director of London-based independent videogame studio Hollow Ponds. In the past ten years he has made a number of unusual, playful games in collaboration with artists who are often from outside the games industry - games like Wilmot’s Warehouse, Hohokum, Loot Rascals, Frobisher Says and Tenya Wanya Teens. He is also a founder of playing-in-public collective Wild Rumpus, who run videogame-related parties and events.
After joining Ubisoft Montréal as a community manager in 1997, Ann subsequently worked in the game industry as a game designer, narrative designer, and writer on a wide range of projects at various companies. She has written for titles such as Naruto: Rise of a Ninja, Mass Effect 3, ME3: Omega, Mass Effect Andromeda, Discovery Tour by Assassin’s Creed®: Ancient Egypt, Assassin’s Creed Origins, Watch Dogs: Legion and many more. She is currently working with a pretty cool team as Narrative Director at WB Games MTL.