CEO, ClutchPlay Games
Amy is the one of the four founding partners of ClutchPlay Games, a small but scrappy game studio in Portland, Oregon.
Founded in 2012, the ClutchPlay team has worked on several indie and work-for-hire titles for larger companies such as KIXEYE, Inc., Telltale Games, Glu Mobile, and Intel to name a few. ClutchPlay’s first game Little Chomp, was selected as one of six titles featured at the 2013 PAX East Indie Showcase, and their second title, Skullduggery! was selected for the PAX 10 Indie Showcase at PAX Prime 2014. Their next indie title will be coming out in fall 2019.
As the CEO, Amy wears a lot of hats at ClutchPlay, and divides her time between being a tireless organizer, an accomplished cat-herder, a skilled bomb-diffuser, a fearless lion-tamer, a compassionate hand-holder, an experienced whip-cracker, a relentless team-builder, and a producer of some pretty badass projects.
Before starting ClutchPlay, Amy worked at several game companies, including EA Maxis, ngmoco:) and DeNA. She is also Executive Board Member at Large for the Oregon Games Organization (OGO) and has been on the Advisory Committee for The Austin Games Conference.