Programmer, Black Lab Games
Amos is a programmer who in his 5 years in the games industry has played a key role in a number of award-winning titles.
Following his studies, Amos worked on research-focussed apps and serious games with Edith Cowan University, as well as the VR puzzler Symphony of the Machine with Stirfire Studios.
Amos is now responsible for gameplay programming at Black Lab Games, having most recently worked on Battlestar Galactica Deadlock.
He also enjoys taking on other interactive projects, including assisting with the interactive comic It Will Be Hard.