Too Clever Isn’t Fun – Creating Believable and Satisfying AI Adversaries

Oct 23, 2018


ROOM 204



For many games, especially games that involve physics and/or probability, it can be relatively trivial to make a clever AI that can beat a human player. The real challenge is designing an AI that feels challenging but can be beaten, creating an experience for the player where they feel that their skill and adaptability has triumphed over a worthy enemy.

This non-technical talk covers ways to approach the challenge of designing good AIs in both action titles and sports games – not just how to make them seem clever, but knowing when to stop making them cleverer!

  • Andrew Rowse

    Lead Programmer