Lessons in Technomancy: Using code generation in a dynamic data system to build flexible and stable games fast.

Oct 23, 2018


ROOM 204



Having a stable foundation is critical to being able to build a quality product, but in the “build the parachute as you fall” world of game development this can be difficult.

This session is aimed at talking you through the toolbox that I have built that allows me to build the core infrastructure of a game relatively fast while still maintaining as much stability and flexibility as possible.

Currently the toolbox is built to work with Unity C# and Java (for tools), however, the approach and the code generation framework can be used to generate out any language.


  • Anna Tito

    Technical Project Lead

    Hipster Whale