Porting a game from Mobile to Console can be difficult, but after working in two different engines for the same game, it was time to unite the two versions into one. This talk is a retrospective on porting Gems of War’s PlayStation 4 and Xbox One versions back to PC, Android and iOS. This talk will take a deeper look into the challenges of supporting an expanding variety of platforms, and the unexpected road blocks that can hamper development.
Gems of War is a Free-to-Play Match 3 Puzzle Game which is releasing new content and cards on a weekly basis. After over 3 years on the market, the game has expanded to have thousands of textures, sound and data files, all which need to be managed for high-end PCs and Consoles, all the way down to low end Android and iOS devices.