BoomBox – Audio Workflows Inspired by Constraints

Oct 23, 2018


ROOM 207



Join two game audio designers as they demonstrate their practical workflows and pick apart the effects of art style, creative direction, player expectations, and technical limitations on their respective writing and production approaches.

See how working with, rather than against these constraints shaped the sound and music for Hand of Fate II, Forts, Steppy Pants and more.

  • Zander Hulme

    Audio Designer

    Zander Hulme

  • Jeff van Dyck

    Composer & Audio Director

    Jeff van Dyck