Augmented Reality provides a new and interactive way to play and watch games. There is something special about the blending of a fantastical virtual scene within the real world that brings the experience to life. However as AR capable devices lack the performance to keep up with cutting edge graphics, this creates both technical and creative hurdles for developers. Should you port your engine to support mobile devices? What sacrifices will you need to make to your content? How do you ground your virtual objects in the real world?
This talk introduces the techniques of AR streaming, a new twist on streaming technology which is teetering on the edge of being viable. It covers why AR streaming is compelling for developers and the technical consideration for integrating with any game engine. Additionally we will share our experiences with creating compelling content, the consequences of unnatural camera movements and observations of how users interact with an AR experience. The session will follow our journey from proving the technique, surviving the complication of a tradeshow floor and all the tricks required to pull it all together to do something well outside the bounds of current AR.