An Asset Worth a Thousand Words: Building Dynamic and Reusable Content

Oct 23, 2018


ROOM 209



Who’s ready to play with fire?

In this talk, Damon Reece presents best practices for utilizing procedural generation and modular design to build gameplay content that’s (almost) endlessly reusable, without breaking the bank, boring your players, or making your producer cry.

  • Damon Reece

    Narrative Designer

    Route 59 Games