Fourteen years ago The AbleGamers Charity was the vanguard of game accessibility. In 2011 it published its award-winning Includification in 2011, the first guide for making games accessible. Now, major game companies bought into the need for accessibility, and have created and remixed guidelines regarding what developers must include in their games to reach players with disabilities.
We have come a long way, but guidelines, including our own, do something we never intended… they can stifle creativity, and impede out-of-the-box thinking, by focusing only on the features rather than the experiences they deliver.
For the last two years, AbleGamers and the University of York have gathered data from players with disabilities from around the world, listened to developers about what they find hard about accessible design, and consolidated knowledge from across our existing guidelines. The result is a new way of doing design thinking about the inclusion of people with disabilities in games. APX is a new approach that gives developers the tools they need to make accessible player experiences while allowing for creativity and out-of-the-box thinking. This talk will introduce the ideas of APX, and how it will change the way you design games to include players with disabilities.