Thursday 14 October and Friday 15 October 2010

This year Game Connect Asia Pacific 2010 (GCAP 2010) will focus on The Player Experience, from the first announcement of a game to the communities that build up around them.

GCAP 2010 will deliver thought provoking, creative and innovative topics covering programming, art, design, production, marketing and more, from leaders in the local and international game development industry, the film industry and global marketing agencies. Find out more…
 

 

The GCAP 2010 Theme – ‘The Player Experience’

GCAP 2010 will focus strongly on the rapidly developing digital distribution market and the opportunities for the Australian game development industry in this sector.

The event will attract and invite expert speakers in the space, specifically targeting those that have delivered products generating revenues in the millions of dollars.

Additionally - and within the theme of ‘The Player Experience’ – GCAP 2010  focuses on maximising output, in all disciplines related to game production and will look at games and game technology, in all areas, from the players’ perspective as the key end goal and moreover, starting point. GCAP 2010 will have a strong focus on the future of the mobile entertainment space, going beyond the current mobile games market and looking at anticipated cross-platform game delivery.

Find out more about the program…

 

Affordable Price: The conference is affordable and aimed at attracting studio staff from all over Australia and Asia Pacific.

Quality Content: The program is designed for developers and delivered by developers with expertise across a range of key areas.

Additional Benefits: In addition, the conference will provide an opportunity for:

  • Networking with peers, publishers, investors, media, etc.
  • Developing outsourcing/strategic alliances and partnerships.
  • Recruitment and attraction of new talent.

Find out more about GCAP 2010…
 

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