The Walls We've Built Ourselves
GCAP 2018’s theme, The Walls We’ve Built Ourselves, looks to the future of the Australian game development sector, its successes and failures, over the past seven years and the sectors positioning in a changing global market. We’ve built our walls to understand our own boundaries, to provide protection while we hone our craft and from that place produce content enjoyed by the world. In contrast, walls can also constrain innovation, discourage creative risk, and blind us to what’s happening on the other side. But walls are not permanent. They can be moved or torn down. That is what we want to explore in GCAP 2018.
23-24th October 2018
Melbourne Convention and Exhibition Centre
The GCAP Student Showcase has run for the past three years and is a chance for game development students from around Australia to show off what they’ve been working on to the broader game development community. Six teams will have the opportunity to show their game off at GCAP 2018, with two free GCAP passes each.
We are looking for games that impress, inspire, and beguile; games that innovate, extend, and surprise. We are looking for games that are polished and achievable, while still showing us something interesting and new.
Submissions are open between 11am on the 13th of September and close at 5pm on the 23rd of September.
Speaker Submissions for GCAP 2018 are now closed